Grasshopper Move a Cube

  • Intro
  • Introduction
  • Create a Cube
  • Move setup in Grasshopper
  • Conclusion

Information

Primary software used Grasshopper
Course Grasshopper Move a Cube
Primary subject Parametric Modeling
Secondary subject General
Level Beginner
Last updated November 11, 2024
Keywords

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Grasshopper Move a Cube 0/4

Grasshopper Move a Cube link copied

Your first steps in manipulating geometry in Grasshopper.

Grasshopper Move a Cube 1/4

Introduction link copied

In this tutorial you will learn how to place an object in Grasshopper and move it. Generally speaking, this can be done in two ways: using an object from Rhino or creating an object in Grasshopper. First you will learn how to use objects from Rhino. If you would like to know more about the different types of data Grasshopper can use, take a look at the Introduction Grasshopper page.

Grasshopper Move a Cube 2/4

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Model a Simple Cube

If you want to move a cube, we will first need to make an original cube. This cube can be generated in Grasshopper, or just be drawn in Rhino. In this example, we will draw a cube in Rhino.

  • Draw a cube in Rhino:
    Rhino
    Solid
    Box
    Corner to Corner, Height 


Reference Cube geometry to Grasshopper

To move an object in Grasshopper we first need to select an object to move in Grasshopper. If you use existing geometry from Rhino, the geometry is already defined. That means that you can define that geometry as a Parameter. It might be necessary to cut a part of the design if the part which you want to move is connected to another object. You can connect it again once the final design is established.

Add a Geometry Parameter to the canvas:

Params
Geometry
Geometry

Although we just selected a geometry parameter type, there are several other parameters available. If you would like to move a point for example, it is recommended to use the point parameter. When you are outputting data, you should use the data parameter.

Next, we need to connect our box from Rhino to the geometry parameter in Grasshopper. Right click on the geometry parameter and click on Select one Object. The Rhino viewport will now open. By selecting the box, you will see it is highlighted green or red. This indicates that the geometry is connected to Grasshopper. After connecting the geometry to the Grasshopper parameter, you can hide the Rhino box.

Connect the box to the Grasshopper parameter

RMB on Geometry parameter
Select one object
LMB on Rhino box

Hide the Rhino box

Rhino
LMB on box
Commandline
Hide
 
 

 

 

Grasshopper Move a Cube 3/4

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Move

Now we will move the box. Connect a move component to the geometry parameter. First add the move component to the canvas, and then draw a wire between the parameter output and the Geometry input.

Move the Geometry

Transform
Euclidian
Move

Connect the Geometry to the input Geomtry of the Move component.

Vector

Next to a geometry input, the move component also has a motion input. If we hold our mouse on the motion input, we can see that it requires a translation vector. Currently, the motion is set to {0, 0, 10} which leads to a movement of 10 units in the z-direction.

A Vector describes direction and distance. Vectors are widely used in Grasshopper and form often the basis for complex transformations. The vector can be defined in four ways.

1. Create Vector with Unit component:

The easiest vector to create is a Unit-X, Unit-Y or Unit-Z. By adding a number slider, you can define the length of the vector in the specified direction.

2. Create Vector with XYZ Vector:

A XYZ vector. This is a vector in the X, Y or Z direction. The distance of the vector is based on the X, Y and Z values you input with a number slider or a value.

3. Create Vector with one Point:

A point can also work as a transformation vector. This point can be created or an existing point can be used. If the point has the coordinates of X=2, Y=4 and Z=6 and it is used as a move vector the object will move 2 units in X direction, 4 units in Y direction and 6 units in Z direction.

4. Create Vector with two points:

If you have two points then you can use these points to define a vector

Combine Vector and Move

Now we are able to combine the vector and move node. In this example, we used a Unit-X vector. By right-clicking on the original object and selecting preview, we only see the translated object.

By changing the value of the Number Slider, you can see that the box moves in the Rhino viewport.

Grasshopper Move a Cube 4/4

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Now you know how to perform one of the most basic operations in grasshopper – moving an object with a specified vector. In following tutorials, you will start seeing how powerful just a couple of additional operations can be.