Creating surfaces in Grasshopper

  • Intro
  • Extrude curve
  • Loft
  • Sweep 1 Rail
  • Patch
  • Conclusion

Information

Primary software used Grasshopper
Course BKB2WV3 – Digitale Ontwerpomgeving
Primary subject Parametric Modeling
Secondary subject General
Level Beginner
Last updated November 27, 2024
Keywords

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Teacher
Faculty

Creating surfaces in Grasshopper 0/5

Creating surfaces in Grasshopper link copied

In this tutorial you will learn how to generate surfaces in Grasshopper.

Possible result of this tutorial
Possible result of this tutorial

Creating surfaces doesn’t differ much from generating them in Rhino. The main four modeling options of extrude, sweep 1 rail, loft and planar are also available in Grasshopper. However, the major difference is the geometry input. This can be a set of points or curves. Especially the use of points is something which is less used in Rhino. Points in Grasshopper can be useful for coupling it to other parameters, influencing the location of the points. Thereby creating triggers which might deform the surface.

The techniques are relatively the same in Rhino as in Grasshopper. We have the main four options of:

  • Extrude
  • Loft
  • Sweep 1 rail
  • Patch

Creating surfaces in Grasshopper 1/5

Extrude curve link copied

The example uses the extrude component to extrude an existing curve in Rhino. 

Example of an extrusion based on a curve in Rhino
Example of an extrusion based on a curve in Rhino

Add a curve

Curve parameter
Curve parameter

Add a Rhino curve to a Grasshopper Curve parameter

  • Set a curve created in Rhino to a curve parameter in Grasshopper
Params
Geometry
Curve

Add a vector

Add a Vector
Add a Vector

Add a vector, which will determine the direction and distance of extrusion, with number sliders to the canvas. That is one option that allows you to define the direction in the X,Y and Z direction. 

Add vector amplitude

Connect an amplitude to the vector output
Connect an amplitude to the vector output

The extrude component is used to make a straight extrusion. Another extrusion option is also available. The direction and distance are controlled by a vector.

Add a vector to the canvas

Vector
Vector
Unit Z

(this provides a vector in Z direction with the distance of 1) 

Add an Amplitude component

Vector
Vector
Amplitude  

Add a Number Slider

Params
Input
Number Slider

The distance of the vector is controlled by the amplitude. This is, in fact, the length of the extrusion. 

Extrude

Extrude
Extrude

Add an extrude node to the canvas, connect amplitude to direction and curve to Base

  • Use Amplitude vector component to extrude the geometry
Surface
Freeform
Extrude
  • Draw a connection line between the amplitude output and direction input

Bake

Bake your model to Rhino
Bake your model to Rhino

Your script is now finished. You can “bake” the object by right-clicking on the surface parameter and click on bake. This will get your surface into Rhino for further modelling.

  • Bake your final surface:
RMB on surface parameter
Bake

Creating surfaces in Grasshopper 2/5

Loft link copied

Curves as basis for loft

A loft enables you to make a surface between several curves. This can be 2 or more. There are several ways on how to do this. This example is for creating a loft with a limited amount of curves and the option to transform one or more of the curves. This transformation of one or more of the curves will influence the resulting lofted surface. 

Reference curves from Rhino
Reference curves from Rhino

To create the loft, we need at least two curves. In this example we use 3 curves generated in Rhino and then connected in Grasshopper with a Parameter>>Curve. Right click on the Curve parameter and select Select Multiple Curves. Make sure you select them in the right order. The surface will be created according to the order of the curves.

Loft component

Loft component

The Loft component can be found under the Surface tab 

Surface
Freeform
Loft

Connect the Curve parameter with the Curves input of the Loft component.  The surface is generated between the curves. If one of the curves is transformed in Rhino or Grasshopper the surface will be adjusted accordingly. 

List Item

When you have existing curves that you use to make a loft, you may want to change the position of these curves. You can do this using the move or rotate component. The move component uses vectors to specify the direction and distance.

  • We have in the Curve parameter several curves connected. If we want to move 1 we have to select it from the list of curves. This can be done with the:
    Sets
    List
    List item
  • Connect the Curves parameter with the List Item component and add a numberslider to the Index input of the List Item component. This will select the curve with index number 1 from the curve list. 
  • This curve can now be moved 
Using List Item to choose curves
Using List Item to choose curves

Move

The is moved in the Z-direction and X-direction by using a Construct Vector component. The length of the movement will be dictated by the numerical input of the x, y and z value. input with a Number Slider.

  • Add a move component to the script
    Transform
    Euclidian
    Move 
  • Connect a Construct Vector component to the motion input
    Vector
    Vector
    Construct Vector
  • Add a number slider to the x,y and z of the Construct Vector input  by
    Params
    Input
    Number Slider
  • These sliders will determine the amount of movement.
Add a Move component
Add a Move component

Replace Item

Because we changed one of the curves the Loft has to be remade with the new moved curve. ( it doesn’t automatically update the old loft,  changes made don’t work backwards in the network )

We have to construct a new list with the two old curves and the new adjusted one. We have to replace curve with index number 1 of the old list with the new moved curve.

  • Move the transformed curve into the curve list of the loft , replacing the original , not moved curve. Use the “Replace” component:
    Sets
    List
    Replace
  • Connect the Curve output to the List input of the Replace Items component. This will read the old list of the curves.
  • Connect the Geometry output of the Move component with the Item input of the Replace Items component. This will define the new moved curve.
  • Connect the Numberslider, which is used for the List Item component, to the Indices input of the Replace Items component. This tells which curve in the old list has to be replaced.
Loft the two old curves and the adjusted curve
Loft the two old curves and the adjusted curve

Adjusting loft

We now have a new list with two old curves and 1 moved curve. This new list can be used for generating a loft. If the moved curve is adjusted by changing the x, y and z values of the Construct Vector component, the loft will change accordingly. This is a simple example of a parametric model.

Adjusting the Loft
Adjusting the Loft

Rotating curve

Of course, you can also rotate the moved script. This will result in the following script.

Rotating curves
Rotating curves

In setup is the same as the move script. We extract one curve from the original curve list and change that curve. Next we integrate the adjust curve in the original curve list and create the loft.

Go for rotate: 

Transform
Euclidian
Rotate

The output of the List Item component is connected to the Geometry input of the Rotate component. (this is the selected curve to be rotated)

Right click on the Angle input of the Rotate component and select the degree option. This means that the input is interpreted as degrees.

In this case we use a default plane for the Plane input of the Rotate component. This means the curve will be rotated in the X-Y plane with the origin of the grid as location for the rotation axis. This is not ideal.

Point on Curve

To have maximum control we have to define the location of the rotation axis. This can be done in a range of methods. In this case we define a point on the curve as location of the rotation axis.

  • Go to point on curve
    Curve
    Analysis
    Point on Curve
  • Connect the output of the List Item to the Input of the Point on Curve component. This allows us to select a point, and therefore the location of the axis on the curve, we want to rotate 
Rotating Move Axis
Rotating Move Axis
  • We can now define the location of the axis; however, we also need a rotation plane. For that plane we can use “XY Plane”:
    Vector
    Plane
    XY Plane
  • We can now connect the output of the Point on Curve component to the Origin input of the XY plane component.
  • Finally, we connect the output of the Point on Curve component to the Plane input of the Rotate component.

Now we not only have control over the amount of rotation, but also on the location of the rotational axis.  

For good practice, always add a parameter at the end and rename your sliders
For good practice, always add a parameter at the end and rename your sliders

Good practice

Good Practice - Add a final Surface parameter
Good Practice – Add a final Surface parameter

For good practice, always add a parameter at the end and rename your sliders.

Add a final surface parameter

Params
Geometry
Surface

Creating surfaces in Grasshopper 3/5

Sweep 1 Rail link copied

For Sweep 1 Rail we need a curve for the rail and 1 or more curves as sections. The setup is quite simple. We create two Curve parameters. One for the rail curve and one for the section curve.

Sweep 1 rail

Sweep 1 Rail
Sweep 1 Rail

The sweep 1 rail component resides under the

Surface tab
Freeform
Sweep 1

Connect the output of the Curve parameter with the rail connected to the rail input of the Sweep1 component.

Connect the output of the Curve parameter with the section connected to the section input of the Sweep 1 component. 

Sweep 1 component

To make the rail adjustable within Grasshopper we need to move one or more Control Points (CP) of the rail curve. We will extract the CP’s from the Rhino curve, select one or more CP’s and move them. The moved CP’s will then be integrated back in the original lists of CP’s of the Rhino rail curve.

Place the Sweep1 component
Place the Sweep1 component

Extracting CP’s from Rail

From the list of CP’s we select two CP’s we want to change.

  • Attach a Panel to the output Points of the Control Polygon component. This will show the list of how many CP’s the rail is constructed of.
  • With “List Item” we select the points from the list we want to change. In this case we select 2 CP’s
    Sets
    List
    List Item
  • For selecting the items from the list we attach in this case two number sliders to the index input of the List Item component. With Shift pressed on your keyboard you can drag multiple outputs in a single input.
Extract CP’s
Extract CP’s

Selecting CP’s to Move

The next step is to move the selected CP’s

Go to

Surface
Euclidean
Move

The move component needs two inputs, the CP’s which we want to move and the direction and distance of the movement.

To define the motion we use two

Vector
Vector
Vector XYZ

and couple a series of number sliders to the X,Y and Z component input. The number sliders define the amount of movement. 

Both outputs of the Vector XYZ can now be connected to the motion input of the Move component (Shift Drag). Be aware that the order of connection will dictate, or the value is used for the first CP in the list or the second. The first connected will align with the first CP in the list of the List Item component.

Previewing inside a Panel
Previewing inside a Panel

Move of multiple CP’s (Control Points)

To change the rail, we have to integrate the moved CP’s into the original list and rebuild the Rail with the new moved CP’s

  • Go to replace Item
Sets
List
Replace Item

Replace item has several inputs. The list input is connected to the Points output of the Control Polygon component. This is the original list of CP’s of the rail. In the Item input we connect the moved CP’s output of the Move component. The indices input refers to which points in the original list have been changed. In this case we can use the Number sliders of the List Item component. These were used to select the points we wanted to move from the original list. Couple these number sliders with Shift drag both to the indices Input of the Replace Item component.  We have now a list of points with the original points and the replaced moveable points.

Sweep 1 Move
Sweep 1 Move
  • We can connect the output of the Replace Item Component to a Nurbs Curve. This will result in a new rail.
Curve
NURBS Curve
  • The last step is to connect the output of the NURBS Curve to the Rail input of the Sweep 1 component. The Sweep 1 rail will be rebuilt with the new Control Points.
A Sweep 1 Rail with variable rail
A Sweep 1 Rail with variable rail

Creating surfaces in Grasshopper 4/5

Patch link copied

The Patch option looks like the Planar option however the Patch option also supports nonplanar curves for generating a surface.  If we have a set of curves which form a closed set of curves, they can be the basis for a surface.

  • Select the curves or a single closed curve and connect them with a Parameter>> Curve to Grasshopper
  • To construct the surface, we select the “Patch”:
    Surface
    Freeform
    Patch
  • Connect the Curve output to the Curves Input of the patch component.

You can change the curve in the same way as the Sweep 1 rail. Please check out this example. This works best if the curve is a single closed curve. The patch will deform accordingly. 

Patch component
Patch component

Creating surfaces in Grasshopper 5/5

Conclusion link copied

Creating surfaces in Grasshopper is quite straight forward. If the curves are created and adjusted in Rhino, the network will be simple. Altering the curves in Grasshopper to alter the surface is an effective option. This increases the complexity of the Grasshopper network however add substantially to its flexibility.